2025
Notomo
Duration
1 month
Week 1 - Research & Workshops
Week 2 - UX Flows & Prototypes
Week 3 - Usability Testing
Week 4 - Delivery & Handoff
Skills
UX Design
UI Design
User Research
Gamification
Benchmarking
Workshops
Prototyping
Tools
Figma
Penpot
Confluence
Jira
Maze
A Thought Took Shape
Managing tasks together shouldn’t feel like a burden or a power struggle. I wanted to explore how game-like interactions, contextual intelligence, and fairness could be combined to reshape how we handle everyday responsibilities — especially in pairs. From this thought, the idea of Notomo was born: an app that makes daily chores swipeable, shareable, and a little more human.
I joined a developer friend to help him bring this project to life, taking the lead on UX and UI as a Product Designer. Together, we shaped the experience from scratch — blending vision, behavior, and execution.
I started by identifying key use cases: couples managing home chores, roommates in shared flats, colleagues organizing office upkeep. Notomo adapts — thanks to an AI-guided onboarding flow that asks smart, context-aware questions. Users define their environment, equipment, and time availability. The app then generates 8 personalized task cards per day, ready to be swiped.
Define Problems
Problem
How do we make shared responsibilities feel fair and engaging?
Problem
How can we introduce playfulness without losing clarity?
Problem
How might we ensure daily tasks adapt to users’ evolving contexts?
Design Solutions



Notomo reimagines daily tasks as swipeable cards, blending Tinder’s iconic mechanic with the excitement of opening booster packs in Pokémon TCG apps. Each day, users receive 8 curated tasks—but can’t preview what’s next. This randomness, inspired by virtual card reveals, adds a playful tension and encourages intentional decision-making. Every user gets one veto per day, and tasks are assigned based on context, past behavior, and fairness.



A daily recap summarizes the distribution using avatars and tags. A friendly leaderboard, with points and crowns, adds a social layer that rewards consistency and care. The whole UI is bright, human, and minimal—designed to encourage without overwhelming.
Learnings
Working on Notomo pushed me beyond layout into behavioral design. Balancing fairness, friction, and fun showed me how even simple gestures—like swiping left or right—carry weight. Designing with care can turn everyday routines into meaningful shared rituals.
I’ve always wanted to repurpose game mechanics for good. With Notomo, I got to explore that idea from concept to interaction—all while keeping it simple, human, and joyful.